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Why YOU should use Unity LTS

9/24/2020

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Unity LTS (Long Term Support) does not always have the latest and greatest features, but all Unity developers should seriously consider using LTS over the latest release.

I've talked about what LTS is in a prior post, but now I want to list the reasons why I'm personally sticking with 2019 LTS and won't upgrade until 2020 LTS is released.

📌 I early adopted 2019 in multiple projects, and it resulted in more headaches than good.
📌 It is common for bugs to arise in versions prior to LTS, e.g. 2019.[1-3].x
📌 New editor bugs can slow your development and unexpectedly break features.
📌 I found myself upgrading Unity often to get the latest bug fixes, but sometimes a new version would introduce another bug.
📌 In retrospect, the frequent upgrades were a huge waste of time. A smarter strategy is to simply wait and upgrade between proven stable versions.

📌 Packages also had to be constantly upgraded, and this led to even more unknowns.
📌 I used the SRP package in a VR project, and it had many runtime bugs. This specific package had so many issues and changed so much that Unity eventually rebranded it to URP.
📌 Features in the latest Unity, like 2020 make it very tempting to upgrade. However, make no mistake, these features will likely not be stable until late 2020.3.10+ or 2020.4.x LTS versions.
📌 Before you write off 2019 as a special case, many devs are having similar issues with 2020.
📌 Even Unity themselves, recommends releasing games on LTS.

⭐️ As a game developer, it's without a doubt that time is your most valuable asset. Early adopters will lose much time dealing with upgrade issues and bugs.
⭐️ For games released with a decent player base, I highly recommend sticking to Unity LTS unless you absolutely need to upgrade for specific features.
⭐️ For early adopters, plan and schedule accordingly to account for extra upgrade time. Also, bring a machete because you're blazing a trail. 

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    • Influencer Collaboration
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