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![]() Unity is a great game engine, but it's not perfect. 📌 Unity is limited to C#, thus it's harder to optimize code and memory allocations. 📌 It's not suited for a large open world, AAA games. 📌 Unity is a CPU hog on mobile devices, thus drains the battery quickly. 📌 The code is not open source and you can't make custom engine modifications. 📌 Garbage collection can slow down your game and many engine methods allocate on the heap. 📌 Asset Store is saturated with poorly designed assets. 📌 It still has many performance "gotchas." 📌 Terrain editor and other tools aren't as powerful as competitors, e.g. Unreal engine. 📌 Asset import and reimport times are long (this is a tad better now with asset database v2). 📌 Large projects are slow to open, modify, and compile. 📌 It can be expensive compared to some of the competitors, Unreal and Godot. ⚰️ Prefab conflicts will destroy your soul. 🚀 After many years of professional development with Unity, it is still my preferred engine for most mobile and indie games. I long for more optimization control in code, ❤️ C++, but the toolset for Unity is perfect for rapidly building my mobile and indie games. 🔥 Unity is not perfect, but has improved greatly and will continue to improve in the future.
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Me First Games is an independent game studio dedicated to creating unique and bizarre video games.
Red MatterStar Impact is an upcoming adventure platformer coming to PC, Mac, and Linux.
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