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How to Design a Melee Attack

11/22/2020

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👊 Melee Attack animation in Progress.
💬 What do you think? What weapons do you want to see?
💻 Keep reading for the Developer Breakdown.
✅ Powered by an Animator, each swing is an individual animation.
✅ Each swing has configurable damage and knockback power.
✅ Bit spins with each attack (done through tweens).
✅ Swings must be chained together quickly for the combo to continue.
✅ Combos can easily be swapped out, allowing for multiple melee weapons, each with different animations, range, damage, and knockback power.
✅ A trigger is activated for a short amount of time to detect collisions.
✅ I may switch to BoxCasts in the future if there are any timing issues.
✅ Swings can also change the velocity of the player, this is how the last swing pushes the player upward.
⭐️ Follow @mefirstgames for more exclusive content.
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