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How is it made?

2/4/2021

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📌 The game engine is Unity3d.
📌 The world is large, so smaller sections are broken up into prefabs. This allows me to load in a section dynamically as you approach it. It's also an easy way to respawn enemies when the player leaves and comes back to an area.
📌 The background changes colors and emissions dynamically. By drastically changing the visuals on the background, I can make certain areas look completely different while using the same physical background.
📌 All code is written from scratch. This gives me full control over the player and game mechanics. Store assets are great for getting started but make it harder when fine-tuning or implementing more advanced mechanics.
📌 Since the game is 2.5d, it's using the 3d physics system. Typically, rigid-bodies are locked on the z-axis. 3d allows much more flexibility when designing game mechanics. I can have objects move from the background to the foreground, maybe even the player.
📌 The save system uses google protobuf. This lite-weight solution is quicker than a database but flexible and safer than a custom file format.
📌 Experimentation and prototyping occur for every section, enemy, and mechanic in the game. Ideas on paper or fine, but the real magic comes from polishing and tweaking inside the game engine.
⭐️ Follow @mefirstgames to support this game! 
1 Comment
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