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![]() Input is an essential part of your game. 📌 Unity just made the Input System a verified package. 📌 The Legacy Input system has always been a pain. With a convoluted setup, developers could find themselves copying input code everywhere when their design wasn't well planned. 📌 Players can now define a series of input actions inside an ActionMap. Individual ActionMaps may be used to control the player, a vehicle, or specialized UI views. 📌 Individual Actions may be mapped to specific input bindings from different devices. This abstracts away the details of what the input binding is firing. Now your game can just check the actions. 📌 Schemes represent different control setups. This is good for device types, like Keyboard&Mouse vs Gamepad. 📌 Your Input settings can easily be exported into an auto-generated C# file. This gives you access to the polling or subscribing to the actions for any given ActionMap. ⭐️ The addition of the Input System was long overdue. The ease of use and modular design of the new system allows you to focus on what really matters, your game.
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Me First Games is an independent game studio dedicated to creating unique and bizarre video games.
Red MatterStar Impact is an upcoming adventure platformer coming to PC, Mac, and Linux.
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