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👊 Melee Attack animation in Progress. 💬 What do you think? What weapons do you want to see? 💻 Keep reading for the Developer Breakdown. ✅ Powered by an Animator, each swing is an individual animation. ✅ Each swing has configurable damage and knockback power. ✅ Bit spins with each attack (done through tweens). ✅ Swings must be chained together quickly for the combo to continue. ✅ Combos can easily be swapped out, allowing for multiple melee weapons, each with different animations, range, damage, and knockback power. ✅ A trigger is activated for a short amount of time to detect collisions. ✅ I may switch to BoxCasts in the future if there are any timing issues. ✅ Swings can also change the velocity of the player, this is how the last swing pushes the player upward. ⭐️ Follow @mefirstgames for more exclusive content.
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I need some feedback! 💬 What do you think about the background? 📌 I've been painstakingly working on the background for my next game. 📌 After many failures, I finally have it moving in the right direction. 📌 It's incomplete and rough around the edges, but I need some feedback. 💻 The background is an actual mesh, so it parallaxes out of the box. 💻 It's also using a custom shader to give it the curved effect. 👩🎨 I'm trying to make it appear like you're in a digital world. 🎨 I plan on having some primitive shapes called "Transporters" flying left and right in the background. 👾 I really need some feedback on the colors. 👾 I want to make sure the background appears far away, and not up close. |
Me First Games is an independent game studio dedicated to creating unique and bizarre video games.
Red MatterStar Impact is an upcoming adventure platformer coming to PC, Mac, and Linux.
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